Quote: “I never drink…wine.”
Title : Lord of Vampires
Name : Vlad Tepesh, A. K. A., Dracula, Count Dracula, Vlad the Impaler
Generation : 6th
Nature : Child
Demeanor : Enigma
Age : 570 (born in 1431)
Str. 5 /Dex. 3 /Sta. 4 /Cha. 2 / Man. 4 /App. 2 /Per. 4 /Int. 4 /Wit. 3
Abilities : Alertness 4, Athletics 3, Brawl 2, Intimidation 4, Subterfuge 3, Animal Ken 4, Etiquette 2, Melee 3, Stealth 3, Survival 2, Finance 3, Investigation 2, Linguistics 3, Law 3, Occult 3, Politics 3
Virtues : Conviction 4, Instinct 3, Courage 5
Backgrounds : Allies 5, Fame 3, Generation 7, Resources 6
Disciplines : Animalism 3, Auspex 4, Celerity 2, Dominate 4, Fortitude 3, Necromancy 4 (Bone Path), Obfuscate 4, Potence 6, Presence 4, Protean 6, Thaumaturgy 4 (Weather Control)
Willpower : 8
Path of Cathari : 8
Image : Dracula is “a tall thin man with a beaky nose and black mustache and pointed beard..” “His face [is] not a good face…hard and cruel and sensual with big white teeth, that [look] all the whiter because” of his red lips, and which are “pointed like an animal's”. He has also been know to take the form of “a tall old man, clean shaven save for a long white mustache, and [wearing] black from head to toe, without a single speck of color about him anywhere.” His face is strong and “aquiline, with high bridge of the thin nose and peculiarly arched nostrils; with loft domed forehead, with hair growing scantily around the temples but profusely elsewhere. His eyebrows [are] massive, almost meeting over the nose, and with bushy hair that seem[s] to curl in its own profusion. The mouth [is] fixed and cruel looking with particularly sharp teeth; these [protrude] over the lips, whose remarkable ruddiness [show] astounding vitality in a man of his years.” His ears are “pale, and at the tops, extremely pointed; the chin [is] broad and strong, and the cheeks firm though thin. His hands are “broad, with squat fingers” and there are “hair in the center of the palm. The nails [are] long and fine and cut to a sharp point.”
Role-playing Hints :
Haven : Castle Dracula in Transylvania , Romania as well as several other locations in London and perhaps other cities as well.
Influence : Dracula wields little actual political power, save that which a man with his vast wealth possesses. He seems to have some connection with the Szgany Gypsies but this could be a mercenary agreement as well.
Merits/Flaws : Gift of Proteus, Can only truly be destroyed by staking him and cutting off his head, Cast no reflection, Cannot enter a home without invitation, Cannot cross running water except at high and low tide. Repelled by: crosses, garlic, wild rose & Holy items
Level 6 Protean:
A vampire possessing this power may become almost infinitely thin, passing through paper-thin cracks and crevices. He also becomes extremely difficult to see or harm as he effectively has only two dimensions.
System : There is no roll required to use this power but the vampire must spend 5 blood points. The transformation takes 3 rounds, minus one per extra blood spent. In this form, the vampire may pass through the thinnest cracks and crevasses. In combat, all incoming attack successes are reduced by one-third of their total; damage successes are reduced by one third as well.
Multi Discipline power:
Telepathic Link (Dominate 4, Auspex 4)
Anyone who drinks the blood of a Vampire with this power is joined in a mental bond with the vampire. Through this link, the Vampire may use any of the victims' senses as if they were his own, seeing, hearing, etc. all that the victim does. This link is useless during the few moments before and after sunset and sunrise. It should be noted that this is a true telepathic link. If the victim is hypnotized, the hypnotist may cause the victim to reveal what the Vampire is seeing, hearing, etc. There is little chance that the Vampire will be aware that this is happening. This link remains as long as the vampire uses it. If he ceases to do so, the link fades by one success per week until it is gone. A new link can be established if the victim once again tastes the vampires blood but the rolls must be made again.
System: The Vampires player rolls Manipulation + Intimidation, difficulty equals the victims Willpower, modified by –1 for each different night that the victim has tasted the vampires blood to a maximum of –3. Whenever the vampire (or the victim) tries to gain information through the link, they must make a Perception + Alertness roll, difficulty of 9 minus the others Perception. The number of success on the initial roll to establish link determines the maximum number of dice useable in this die pool.